Cyberspace, this
word has stormed into our language and invaded our collective consciousness
like no other. As the technology improves and ownership of home computers
increases, we competently navigate our way around cyberspace, downloading
information, reading and writing to newsgroups and receiving and sending
emails. Additionally, cyberspace represents the new medium of communication,
electronic communication, which is fast outmoding, or even replacing, more
traditional methods of communication. People often send emails in place of
paper letters, they leave electronic messages on bulletin boards rather than
pinning slips of card to wooden notice boards, and more frequently people are
able to read texts on-line, in e-journals for example, rather than on good
old-fashioned wood pulp. The physical objects of traditional communication
(letters, books and so on) are being superseded by new electronic objects and
just as physical objects exist in physical space, thus these cyber objects exist
in cyberspace.
Cyberspace can be
described as imaginary, intangible, virtual-realty realm where computer
communication and simulation and Internet activity takes place. The electronic
equivalent of human psyche, which is the mind space where thinking and dreaming
occur, cyberspace is the domain where objects are neither physical nor
representations of the physical world, but are made up entirely of data
manipulation and information. According to William Gibson, a Canadian
science-fiction writer, cyberspace is a domain characterized by the use of
electronics and the electromagnetic spectrum to store, modify, and exchange
data via networked systems and associated physical infrastructures. In effect,
cyberspace can be thought of as the interconnection of human beings through
computers and telecommunication, without regard to physical geography. There
are two spurs of cyberspace. First, is a 3-D cyber spatial environment, which
humans can enter and move through, interacting with both computer and other
human beings. World of networks of computer linked via cables and routers
(similar to telephone connections), which enable us to communicate, store and
retrieve information. By far the largest and most well known of these is the
Internet. It is originally used for email, ftp (file transfer), bulletin boards
and newsgroups, and telnet (remote computer access), and now ever more of a
household name courtesy of the World Wide Web, which allows simple stress-free
navigation of the network. This second spur of cyberspace encompasses not only
the connections between computers, but also the browser and email software,
which transmits information, plus the internal space of the microchip and other
electronic storage technologies – the places in which information actually
resides.
Culture in
cyberspace is usually known as cyber culture or computer culture. Cyberculture
is the culture that has emerged from the use of computer networks for
communication, entertainment and business. It is also the study of various
social phenomena associated with the Internet and other new forms of network
communication, such as online communities, online multi-player gaming, social
gaming, social media and texting.
Moreover, the
ethnography of cyberspace is an important aspect of cyberculture that does not
reflect a single unified culture. It is not a monolithic or placeless
cyberspace, rather it is numerous new technologies and capabilities used by
diverse people, in divers real world locations. It is malleable, perishable and
can be shaped by the vagaries of external forces on its users. There are
several types of cyberculture, it includes various human interactions mediated
by computer networks. They can be activities, pursuits, games, places and
metaphors and include a diverse base of applications. Through these types of
cyberculture, Internet language is used widely. Examples include, Blog, Social
Networks, Chat and Games.
References
Jordan, T. (n.d.). Cyberpower: The Culture and Politics of Cyberspace. [online] Isoc.org. Available at: https://www.isoc.org/inet99/proceedings/3i/3i_1.htm [Accessed 1 Jul. 2014].
Macek, J. (2005). Defining Cyberculture. [online] Macek.czechian.net. Available at: http://macek.czechian.net/defining_cyberculture.htm [Accessed 1 Jul. 2014].
Rouse, M. (2011). What is cyberspace? - Definition from WhatIs.com. [online] Searchsoa.techtarget.com. Available at: http://searchsoa.techtarget.com/definition/cyberspace [Accessed 1 Jul. 2014].
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